~Precalculus!~

Precalculus is not as scary as it may seem. Do not worry. We got you :D


For the trigonometry formulas, please refer to the Trigonometry Page


Many concepts are repeated from Algebra 2, so they may seem familiar to you

Domains and Graphing Basics

Coordinate Plane Quadrants

a picture of a coordinate plane

Distance Formula

A photo of the distance formula
  • Finds the distance between two points on a coordinate plane
  • The distance formula is also the pythagorean therom.
  • The distance between two points is the hypotenuse of a right triangle.

Midpoint Formula

A photo of the midpoint formula

Intercepts

Symmetry

x-axis Symmetry
  • One half of the graph is the same as the other half
  • Opens horizontally
  • Even exponent on the y value
  • Ex. x = y4 - 3
y-axis Symmetry
  • One half of the graph is the same as the other half
  • Opens vertically
  • Even exponent on the x value
  • Ex. y = x2 + 4
Origin Symmetry
  • Replacing y with -y and x with -x creates the same equation
  • Most likely has an odd exponent
  • Ex. y = x5

Equation of a Circle

a photo for the equation of a circle
  • Center = (h,k)
  • Radius = r
  • Find the midpoint of the circle using two points to find the center
  • Distance from a point and the center is the radius

Slope

AKA average rate of change

Slope-Intercept Form

Point Slope Form

  • The same as Slope-Intercept Form
  • Use a point and the slope to find the slope-intercept form of the slope

Standard Form

Parallel & Perpendicular Lines

Parallel lines
  • Both slopes have the same slope (m). Only difference is the y-intercept
  • Ex. y = 2/3x + 1 and y = 2/3x + 4
Perpendicular lines
  • Both slopes have an opposite value and reciprocal of each other
  • Ex. y = 2/3x + 1 and y = -3/2x - 7

Interval Notation

(___, ____)
[___, ____]
(___, ___] or [___, ____}

Crit Numbers

Even and Odd Functions

For all Common to the Domains of f and g

Inverse Functions

  • IS NOT 1/f
  • Swap x and y then solve for y to find the inverse function
  • If you are trying to find the inverse of a parabola, make sure to find the restriction

Keep in mind... Restrictions

  • Restriction: prevents the graph from going beyond a part of the graph
  • Reason: If an x value goes beyond the restriction, the y value will be no solution in the original function
  • Ex. x >= -2 prevents the graph from going lower than (-2, y)

Ex. The inverse of f(x) = (√x + 1) - 2 is f(x) = (x+2) 2 - 1.
The restriction is x > -2. If x = -2, the original equation will be √-1 - 2 which is no solution

Composition of functions

  • A function becomes the x of another function
  • Can be written in this notation

Polynomials

First equation is in quadratic form, second one is in vertex form

Parabola Functions

Polynomials of the Higher Degree (Exponent)

  • When the leading coefficient's exponent is even, it is a symmetrical function
  • When the leading coefficient's exponent is odd, it is an odd function
  • End behavior: graph goes up/down
  • Exponent - 1 = turning points (amount of times the graph changes from up to down or vice versa)

  • Multiplicity: how many times each value of x is multiplied in an equation

Intermediate Theorem

  • Goal: find the rational 0s of a polynomial
  • Possible rational 0: values of x that could make the equation equal to 0
  • If a possible rational 0 provides a negative remainder and another provides a positive remainder, the actual rational 0 will be a value in between them

Division of Polynomials

Long Division
Synthetic Division

Combining Synthetic Division and Intermediate Theorem

Imaginary numbers

Complex Conjugates

Descartes Rule of Signs

Asymptotes of Rational Functions

an image of a rational function with a hole in it
Holes
Vertical asymptote
Horizontal asymptote
Slant Asymptote

Logarithms, Exponentials, and Compound Interest

Exponentials

  • Has a horizontal asymptote
  • Focal point: first integer point closest to HA
  • a: distance between focal point and horizontal asymptote (+ = focal point is above HA, - = focal point is below HA)

Logarithms

  • Has a vertical asymptote
  • logX: log10X
  • lnX: logeX
  • logan = x is the same as ax = n
  • logan = x is the same as ln n / ln a = x

Compound Interest

For n compoundings per year
Continuous Compounding
Exponential growth/decay

Speed and Revolutions

Radians and Degrees

Degrees
Radians
  • r = radius
  • s = distance between angle 0 and angle θ
  • One rotation (circumference of a circle): C = 2πr

Speed

Linear Speed
  • Total DISTANCE the object moving in a circular arc will go
  • t = time
  • s = length of the arc
Angular Speed
  • w = omega
  • Total SPEED the object moving in a circular arc will go
Number of Revolutions
Linear Speed of a Moving Object

Vectors

An image of Vector from Despicable Me
Magnitude

Click here for the distance formula

Standard Position
Finding the magnitude in component form (same as the distance formula):

Unit Vectors

  • Finds a vector with a magnitude of 1 that goes in the same direction as the vector used in the formula
  • V = component form of a vector
  • ||v|| = the magnitude of a vector
  • Multiply the unit vector by a number to get a vector with a specific magnitude in the same direction as V

Linear Combination of i and j

  • <v1, v2> → v1i + v2j
  • Direction angle:
  • If asked to find the component form of a vector given the magnitude and direction,
    make a right triangle with the vector and use sin and cos to find the x and y of the terminal point
  • i = cos (horizontal) j = sin (verticle)

Resultant

Dot Product

  • u · v = u1v1 + u2v2
  • Angle between vectors u and v:
  • Orthogonal Vectors: u · v = 0

Solving Systems of Equations with Matrices

Matrix

Augmented Matrix

Matrices

Forms for Matrices and Systems of Linear Equations

  • Row-Echelon Form: x, y, and z, have a coefficient of 1. Solve by back substitution.
  • Gaussian Elimination = row-echelon form

  • Reduced Row-Echelon Form: x, y, and z are already clearly solved and have a coefficient of 1.
  • Gauss-Jordan Elimination = Reduced Row Echelon Form

  • Back Substitution: Plug in z in the y equation then plug in z and y into the x equation

Inverse of a Square Matrix

  1. Make an augmented matrix where the right side is equal to a reduced row echelon form
  2. Make the left hand side into a reduced row echelon form.
  3. The right hand side will be the inverse matrix
  4. Whatever you change on one side, you change the other

Determinants

2x2
  1. Cross multiply a · d and b · c
  2. Subtract the product of ad from bc
Terms (needed for 3x3 and greater)
  • Refer to this section for the 3x3 section
  • Minor: determinant of a matrix with a row and column crossed out
  • Cofactor: a minor that changes signs depending on where it is in the original matrix. Refer to the image above.
3x3
  1. Pick one row of the matrix to cross out
  2. Make 3 2x2 matrices by crossing out one different column for each matrix. The 4 remaining values are the 2x2 matrix
  3. Solve for each matrix's determinant (minors). You will have 3 minors
  4. Change the 3 minors to cofactors accordingly
  5. Add all the cofactors together to get the determinant of the matrix

Cramer's Rule

  • Way to find the x and y of a system of linear equations
  • Find the determinant of D, Dx, and Dy then use the formulas above to find x and y (x, y)

Probability

Factorials

Notes

Permutation

  • Use permutations when the order in a scenario matters
  • Ex. How many ways can a group of people come in 1st, 2nd, and 3rd place

Combination

  • Use combinations when the order in a scenario DOES NOT matter
  • Ex. Pick 4 meals out of a menu with a total of 15 meals

Sample Space

Probability of an Event (fraction/percentage)

  • n(e) = the event
  • n(s) = sample space
  • p(e) = probability of an event
  • Ex. What is the probability of flipping heads on a coin? 1 (event)/2 (total possible outcomes: heads or tails)

Mutually Exclusive Events

Use addition to solve the probability of the event.

Independent Events

Use multiplication to solve the probability of the event.

Arithmetic and Geometric Sequences

n

Summation Notation

  • Easy way to write a summation of a sequence
  • n = the amount of times the right side is added to itself (represents the last term of the sequence)
  • i = contributes to the amount of times the right side is added to itself (represents the first term of the sequence)
  • If i does not equal 1, the sequence starts at another place in the sequence

Infinite Sequence

Arithmetic sequences

  • Finds the nth term of a sequence. Has LINEAR nth term rules (addition/subtraction).
  • d = common difference (pattern in the sequence). Ex. add 6 for each term
  • The bottom formula is the same as point slope form
  • Used to find d in an arithmetic sequence. You can use d to find the arithmetic equation of the sequence
  • Same formula used to find the slope of a line
  • Numerator: subtract the two numbers
  • Denominator: the subtraction of the nth term of both numbers
  • Efficient way to find the sum of the first n terms of an arithmetic sequence

Geometric Sequences

  • Finds the nth term of a sequence. Has EXPONENTIAL nth term rules (addition/subtraction).
  • r = common difference (pattern in the sequence). Ex. add 6 for each term
  • Finds the sum of the first n terms of a geometric sequence

  • Finds the sum of an infinite geometric series

Binomial Theorem

  • Use the triangle above to expand a binomial by its respective exponent
  • Multiply each term in the expansion according to the triangle
  • First row: exponent = 0
  • Second row: exponent = 1
  • Third row: exponent = 2
  • Fourth row: exponent = 4. etc.
Example
  1. Expand (2x + 3y) 4
  2. Binomial is to the power of 4
  3. 1(2x)4 (3y) 0 + 4(2x)3(3y)1 + 6(2x)2(3y)2 + 4(2x)1(3y)3 + 1(2x)0(3y)4
  4. Simplify

Calculus

Mathematical Induction

Used for calculus. Plug in the formulas below accordingly to solve the summation.

i
i 2
i 3

Riemman Sum


  • Used to find the area between a function and the x axis given domain [a, b]
  • [a, b] = the a and b that is used to find ∆x

Limits

  • L = limit
  • c = x value of the limit (x approaches c, the x value of the limit)
  • f(x) = equation of the graph
  • 0/0 = indeterminant form. If f(x) divides by 0 by plugging in c into the equation, rearrange the equation to not get an answer in indeterminant form

When the Limit Doesn't Exist

  • Top left: step discontinuity
  • Top right: infinite discontinuity
  • bottom: oscilating behavior

Derivatives

  • Use this formula when you want to find the derivative of a function
  • At the end, plug substitute h with whatever value it is approaching. The answer is your limit
  • An easier way to find derivatives is in calc AB and calc BC, however, this is how it is taught in precalculus

Equation of the Tangent Line

Definition of a derivative at a point x = c

  • Same as the derivative formula
  • x will usually be provided when solving for the derivative
  • Point of tangency: x = the x/c/point provided. y = f(x)
  • Use point slope form to find the tangent line. The slope (m) = the limit/derivative. The x and y values are the point of tangency

Conic Sections

Parabolas

  • p = distance between the vertex and focus point
  • h = changes the x position of the vertex
  • k = changes the y position of the vertex
  • The directrix is always behind the parabola's vertex
  • The focus is always directly in front of the vertex

A circle is also a conic section. Click here for reference

Ellipses

  • h = changes the x position of the center
  • k = changes the y position of the center
  • a = distance between the center and vertex
  • b = distance between the center and co-vertex
  • c = distance between the center and focus (the focus is directly in front of the vertex)

Hyperbolas

  • h = changes the x position of the center
  • k = changes the y position of the center
  • a = distance between the center and vertex
  • b = distance between the center and co-vertex
  • c = distance between the center and focus (the focus is directly in front of the vertex)
  • There are two asymptotes that cross each other at the center

Parametrics

  • Represent the direction an object travels
  • The direction of a parametric always goes in the direction of where t increases
  • t = parameter